;animtools settings file
;
persistonresetforinitfolder=1				;1=active, allows the mod to continue functioning after resetting. useful when placing mod in $init folder.
enableinloaderediting=0						;1=active, allows in-loader position editing by enabling the editmode keys and disabling the sdt keys; adds 'keys' button to the modpage that may be clicked to swap to editmode controls; do note that you will see a significant decrease in fps
startuppositionenabled=0					;1=active, animtools will load a startup position on startup
startupposition=defaults/ATV_defaultsdt
defaultoralposition=defaults/ATV_defaultsdt
defaultfacefuckposition=defaults/ATV_facefuck
makebuttonsforpositions=1					;1=active, animtools will add a page for positions on the mod page. they are added on the page in order of the customloadkey number
enablecharvoicesaving=1						;1=active, animtools will add her voice settings in character code saving. can be toggled with button on modding menu
enablesexexpsaving=1						;1=active, enables sexual experience (or body resistance preset) to be saved with charcode. can be toggled with button on modding menu
enablecharpositionsaving=0					;1=active, enables char position saving upon loading, animtools will add the current position in character code saving. can be toggled with button on modding menu
disablebodyintro=0							;1==body resistance starts disabled    ,  0 == body resistance starts enabled
characterresistancepreset=3					;starting resistance preset, 0 == "No Resistance",   1 == "Porn Star",   2 == "Experienced",   3 == "Average",    4 == "Tight",    5 == "Virgin"
;
; ***** feature settings *****
hookanimationtoggle=1						;1=active, replaces the vanilla animation toggling with calls to animtools positions "ATV_defaultsdt" and "ATV_facefuck"
dialogactionsenabled=1						;1=active, enables loading positions through dialog actions by using '[ANIMTOOLS_positionfilename]'
disablesweatonchange=1						;1=active, usually fixes bug where teleported sweat breaks sdt
allowcamerazoomchanges=1					;enables zoom position changing
allowcameraxychanges=1						;enabes position of camera changing
allowcamerarotationchanges=1				;enables camera rotation changes
allowpenissizechanging=1					;enables position files to change the penis size if it is too big upon loading
allowvigourchanges=1						;enables positions to increase the vigour on body contact resistance
reloadcurrentpositionafterstyle=1			;1=active, reloads the current animtool position when switching back to 'default' style from 'facefuck' style in sdt
resetarmsonpositionreset=0					;1=active, resets the arms to 'behind back' on a position reset
reloadarmsaftercharcode=1					;1=active, reloads arm position settings after charcode load, often charcodes have her arm postion that changes it
alwaysresetmissingsettings=0				;1=active, will reset missing settings even if settings files have _partial tag
pullbackonpositionchange=1					;1=active, resets animation to starting position if position changed
pullbackonpenischange=0						;1=active, resets animation to starting position if penis size changed (when body contact)
pullbackonzoomchange=0						;1=active, resets animation to starting position if zoom change changed (when body contact)
allowoldzoompoint=0							; -1 == all positons before V31 use V31 zooming, 0 == positions below V11 forced to use V11 zooming , 1 == positions use their respective zooming based on version
preventswitchinganglehandsforoldpositions=0	;1=enabled, for old positions that don't have unlocked hand angles starting from V32, will unlock her hand angles. note this may make her hand angle different than the creator's intended design
useshade=0									;1=active, will use a dark fade between changing positions
disableshadeonpartial=1						;1=active, the dark fade will not be used when loading partial files
shadertimelength=18							;1+, the time (in frames) used to perform the shading between positions
enableshadyDAinjection=1					;1=active, allows animtools to inject dialog into sdt to use DialogActions features
hairgravityapplyoffset=1					;1=active, hair strands that have a gravity offset will maintain that offset with scene rotation
maxhairrangetochange=25						;0 to  360 degrees, animtools will ignore changing gravity for hair strands whose gravity direction are above this
minhairrangetochange=-25					;0 to -360 degrees, animtools will ignore changing gravity for hair strands whose gravity direction are below this
disableteethclenching=0						;1=active, prevents her from clenching teeth. forgot why i added this originally. maybe something about penisout behind stuff
enablelegmountbodyscaling=0					;1=active, postions made in v28 and later will have her body scale saved for reference and animtools will attempt to shift her knee mouting point when you use a different bodysize
legmountscalefactor=80						;0.0+, multiplication factor of how far per percent off from authors savedbodyscale moves her knee mouting point, purely a trial and error value came up with testing various positions. default is 80
usefallbacklegmountbodyscaling=0			;1=active, if leg mount scaling enabled, and a position is loaded made before v28, animtools will assume the position was created with the setting of fallbacklegmountbodyscaling
fallbacklegmountbodyscaling=0.4				;0.1-1.0, the fallback value assumed when using fallback leg mounting. her default size is 0.4
usebackwardscompatarms=1					;1=enabled, will use old arm position logic for older positions
assumepartialsareofequalversion=1			;1=enabled, if a partial position is loaded, assumes it is of the same version of previous position loaded (unless always reset position is enabled, then it uses latest version) 
usemovementvigourforvigorousbodyexited=1	;1=enabled, for vigourous body and vigorous body exit dialog lines, specifically triggered after a lot of movement caused vigour (no resistive vigour used). 
disablevanillavigourdialogwhenbodycontact=2	;1=enabled, 2=auto, prevents the 'vigorous' vanilla dialog lines from building so specific animtools vigour states can be played more. disable this for previous behavior and to work with dialogs written that used both 'vigorous' lines with body positions. enable if instead going to be using animtools lines (though i would suggest auto instead). auto determined by if there are 'bodycontactmovementvigour' lines in your dialog
nopullbackforherstationarypositions=1		;1=enabled, disables her ability to pull off the penis when using a position where her arms are not on him, and she moves less than nopullbackdistrequirement
nopullbackdistrequirement=225				;0+, distance required to enable no pullback feature.
spurtanglerandomamount=0.5					;0.0 - 1.0, percentage to allow him cum spurts to randomize in angle. set 0 for straight shooting, set 1 for default vanilla randomness angles
preV33herarmonlegs=0						;1=active, animtools will use the custom arm positioning for hands on legs like previous versions of animtools. mostly used for things like dialogs that arms on legs.
handrubspeed=0.05							;0.001+, speed that her arm position hand rubbing moves in radians per frame
enablehandrubcharcodesave=1					;1==enabled, enables saving her hand rubbing in charcode
managevanillalefthimarm=1					;1=enabled, will hide vanilla left him arm if loader left arm enabled, and will show vanilla left him arm if loader left arm disabled 
nosesquashposmin=0.9						;0.0 - 1.0, her pos must be higher than this percentage of her linear travel to consider using the nose squash feature

; **** body contact entry/exit sound settings ****
disablebodycontactsounds=0					;1=active, will disable body contact sound (entering and leaving) even if position has it on. will not disable hilt sounds if animtools has that setting enabled
bodycontactentrysoundtype=4					;0 == disabled, 1 == down throat sound, 2 == lip touch sound, 3 == lick sound, 4 == speed based
bodycontactexitsoundtype=4					;0 == disabled, 1 == down throat sound, 2 == lip touch sound, 3 == lick sound, 4 == speed based
bodycontactentryexitspeeddiff=0.055			;0.0+, difference in speed used to determine speed based body contact entry and exit sounds. good values range from 0.03 having a small gap where lick and touch might not trigger by throat up and down triggering to easily, and 0.07 where you have to really thrust fast to get the up and down throat sounds to trigger



; **** body contact hilt sound settings ****
bodycontacthiltsounds=1							;1=active, will play a sound when hilted in body contact, if the position allows bodycontact sounds

bodycontacthiltgrabsound=1						;1=active, will play this sound for body contact hilt
grabsoundbodycontacthiltspeedtarget=0.7			;0.0+, speed difference required to play sound for body contact hilt. 0.3 is very little difference, 0.8 is a lot. 
grabsoundbodycontacthiltspeedtargetcap=2		;0.0+, body contact hilt will not play the sound if the speed difference is above this

bodycontacthiltlicksound=1						;1=active, will play this sound for body contact hilt
licksoundbodycontacthiltspeedtarget=0.2			;0.0+, speed difference required to play sound for body contact hilt. 0.3 is very little difference, 0.8 is a lot.
licksoundbodycontacthiltspeedtargetcap=0.5		;0.0+, body contact hilt will not play the sound if the speed difference is above this

bodycontacthiltsplatsound=0						;1=active, will play this sound for body contact hilt
splatsoundbodycontacthiltspeedtarget=0.8		;0.0+, speed difference required to play sound for body contact hilt. 0.3 is very little difference, 0.8 is a lot.
splatsoundbodycontacthiltspeedtargetcap=2		;0.0+, body contact hilt will not play the sound if the speed difference is above this

bodycontacthilttouchsound=1						;1=active, will play this sound for body contact hilt
touchsoundbodycontacthiltspeedtarget=0.5		;0.0+, speed difference required to play sound for body contact hilt. 0.3 is very little difference, 0.8 is a lot.
touchsoundbodycontacthiltspeedtargetcap=0.7		;0.0+, body contact hilt will not play the sound if the speed difference is above this









; ***** dialog line settings *****     		;priority: higher == will trigger first     life: higher == able to wait longer to trigger
bodycontactspaceheldpushpriority=1					;normal priorities are 0-2, 0 being general lines , and 2 being cum lines
bodycontactspaceheldpushlife=120					;life are usually 560 for something that can be commentted on after a long time like cum_on_face, to short like 400 (i think that is way too much) for 'in-the-moment' lines such as drool or first_dt
bodycontactspaceheldpushdelaybuild=500				;0+, after this line is played this amount of delay is applied before it can be considered to play again

bodycontactspaceheldpushinhiltpriority=1			
bodycontactspaceheldpushinhiltlife=120				
bodycontactspaceheldpushinhiltdelaybuild=500		;0+, after this line is played this amount of delay is applied before it can be considered to play again

cuminherpriority=2									;dialogs chosen to play first are by higher priority, and highest current life
cuminherlife=320									;life is reduced by 120 if a different line is played, and by 1 each frame. so at ~25 fps, assume 25 life == second

bodycontacthiltpriority=2
bodycontacthiltlife=320
bodycontacthiltdelaybuild=500						;0+, after this line is played this amount of delay is applied before it can be considered to play again

bodyenteredpriority=0
bodyenteredlife=80
bodyentereddelaybuild=1000							;0+, after this line is played this amount of delay is applied before it can be considered to play again

bodyexitedpriority=0
bodyexitedlife=80
bodyexiteddelaybuild=1000							;0+, after this line is played this amount of delay is applied before it can be considered to play again

inbodypriority=0
inbodylife=40
inbodydelaybuild=1000								;0+, after this line is played this amount of delay is applied before it can be considered to play again
inbodytimerequirement=50							;0+, number of frames while in her body before inbody will attempt to trigger

bodycontactloosepriority=1
bodycontactlooselife=170
bodycontactloosedelaybuild=800						;0+, after this line is played this amount of delay is applied before it can be considered to play again

vigorousbodyexitedpriority=1
vigorousbodyexitedlife=130
vigorousbodyexiteddelaybuild=300					;0+, after this line is played this amount of delay is applied before it can be considered to play again

vigorousbodyexitedrelaxpriority=1
vigorousbodyexitedrelaxlife=160
vigorousbodyexitedrelaxdelaybuild=300				;0+, after this line is played this amount of delay is applied before it can be considered to play again
vigorousbodyexitedrelaxtimerequirement=90

bodycontactresistivepriority=1
bodycontactresistivelife=100
bodycontactresistivedelaybuild=200					;0+, after this line is played this amount of delay is applied before it can be considered to play again
bodycontactresistivethreshhold=1.3			;1.0+, ratio of in resistance area, use ~1.1 to cause it to trigger more, ~1.5 to trigger less

bodycontactmovementvigourpriority=1
bodycontactmovementvigourlife=120
bodycontactmovementvigourdelaybuild=200			;0+, after this line is played this amount of delay is applied before it can be considered to play again


; ***** auto close mouth settings (version 6 and higher) *****
autoclosemouth_closefororal=0			;1=enabled, tells autoclosemouth mod to turn on for oral positions
autoclosemouth_closefortit=0			;1=enabled, tells autoclosemouth mod to turn on for tit positions
autoclosemouth_closeforvaginal=0		;1=enabled, tells autoclosemouth mod to turn on for vaginal positions
autoclosemouth_closeforanal=0			;1=enabled, tells autoclosemouth mod to turn on for anal positions
autoclosemouth_closeforother=0			;1=enabled, tells autoclosemouth mod to turn on for other positions
;
autoclosemouth_openfororal=0			;1=enabled, tells autoclosemouth mod to turn off for oral positions
autoclosemouth_openfortit=0				;1=enabled, tells autoclosemouth mod to turn off for tit positions
autoclosemouth_openforvaginal=0			;1=enabled, tells autoclosemouth mod to turn off for vaginal positions
autoclosemouth_openforanal=0			;1=enabled, tells autoclosemouth mod to turn off for anal positions
autoclosemouth_openforother=0			;1=enabled, tells autoclosemouth mod to turn off for other positions
;
;
; ***** hunnie pop sound settings *****
disablehunniepopsounds=0				;1=hunniepop char voice sounds disabled by default. can reenable by clicking the button next to the voice selection on the scene menu
currentvoicechar=0						;starting voice char selection     0=no voice, 1=aiko, 2=audrey, 3=beli, 4=kyanna, 5=kyu, 6=lola, 7=tiffany
matchAnimtoolsVoiceGrunts=1				;1==enabled, animtools will search for audioReplacer char voices and if animtools has a voice that matches the animCharVoice will be adjusted. 2==enabled, animtools will change audioReplacer char voice to match its selected animCharVoice if it has it.
;
playhardvigourrequired=90				;0-100, percent of her vigour required to play the hard sound
playhardvigourrequiredhigh=110			;0-100, highest value will allow to trigger at
playhardvigourchangerequired=0.5		;0-100, change of vigour over previous frames required to play hard sound
playhardvigourchangerequiredhigh=999	;0-100, highest value will allow to trigger at
playhardspeedrequired=0					;0.0-1, her speed required to trigger hard sound, 0.1 is a medium speed
playhardspeedrequiredhigh=99			;0.0-1, highest value will allow to trigger at
playhardposrequired=0					;0.0-1.2, position of her (or him if he is moving) required to play hard sound, 0 usually being farthest away, 1.2 being hilted
playhardposrequiredhigh=1.5				;0.0-1.2, highest value will allow to trigger at
;
playmediumvigourrequired=40				;0-100, percent of her vigour required to play the medium sound
playmediumvigourrequiredhigh=110		;0-100, highest value will allow to trigger at
playmediumvigourchangerequired=4		;0-100, change of vigour over previous frames required to play medium sound
playmediumvigourchangerequiredhigh=999	;0-100, highest value will allow to trigger at
playmediumspeedrequired=0				;0.0-1, her speed required to trigger medium sound, 0.1 is a medium speed
playmediumspeedrequiredhigh=99			;0.0-1, highest value will allow to trigger at
playmediumposrequired=0					;0.0-1.2, position of her (or him if he is moving) required to play medium sound, 0 usually being farthest away, 1.2 being hilted
playmediumposrequiredhigh=1.5			;0.0-1.2, highest value will allow to trigger at
;
playsoftvigourrequired=10				;0-100, percent of her vigour required to play the soft sound
playsoftvigourrequiredhigh=110			;0-100, highest value will allow to trigger at
playsoftvigourchangerequired=5			;0-100, change of vigour over previous frames required to play soft sound
playsoftvigourchangerequiredhigh=999	;0-100, highest value will allow to trigger at
playsoftspeedrequired=0.02				;0.0-1, her speed required to trigger soft sound, 0.1 is a medium speed
playsoftspeedrequiredhigh=99			;0.0-1, highest value will allow to trigger at
playsoftposrequired=0					;0.0-1.2, position of her (or him if he is moving) required to play soft sound, 0 usually being farthest away, 1.2 being hilted
playsoftposrequiredhigh=1.5				;0.0-1.2, highest value will allow to trigger at
;
soundlevellow=0.4					;0.0-1, volume level considered low level. 0 being none, 1 being full volume
soundlevelmedium=0.55				;0.0-1, volume level considered medium level. 0 being none, 1 being full volume
soundlevelhigh=0.7					;0.0-1, volume level considered high level. 0 being none, 1 being full volume
soundlevelmediumvigourchange=10		;0.0-100, change of vigour over previous frames required to play sound at medium level
soundlevelhighvigourchange=20		;0.0-100, change of vigour over previous frames required to play sound at high level
;
masterrepeatdelay=35					;0+, delay in frames before another voice sound will be played
masterrepeatdelayrandom=10				;0+, max amount of random delay in frames that can be added to masterrepeatdelay
softrepeatdelay=75						;0+, delay in frames before another soft sound can be played
mediumrepeatdelay=55					;0+, delay in frames before another medium sound can be played
hardrepeatdelay=35						;0+, delay in frames before another hard sound can be played
;
;
;
; ***** positions registered to be on the random list *****        ;additional entries can be added by following the pattern here, just make sure to use a number that has not been used. positions with spaces in their name won't work
;format goes randomregister1=[position name]
;randomregister1=ATV_all_fours_onewithshadows		;example entry, commented out
;
;
; ***** key mapping settings *****
randomizekeybindorder=1						;1=enabled, customloadkey positions bound to the same key for cycling are randomized. otherwise bound by customloadkey numeric order. 
setreloadpositionkey=112					;reloads the animtools position, default is f1
setloadfunctiontokey=113					;the button to press to load position files. change to negative number to prevent key mapping. default value should be the key 'f2'
randomposkey=122							;button to choose random position that are marked on the random list, assign to 0 to ignore, f11 by default
openmenukey=27								;the button that will open the in game menu when the editmode keys are active, 0 == ignored. default is 'esc'
spaceholdkey=32								;the button to trigger 'spacehold' feature for non-oral positions to force through resistancem default is space
setpositionpagekey=115						;pressing this button will cyclye between custom load key pages, default if f4
;
;
;f3 default sdt positions
customloadkey100=114,defaults/ATV_defaultsdt		;adds a quickload key to load a position from the 'Settings' folder
customloadkey101=114,defaults/ATV_facefuck			;format for entries are: customloadkey[integer number 0 to 65000]=[button to register],[name of position file],[which position page to add to (0, 1, 2, ect...). if not defined assumes page 0],[0==optional, prevents modpage button creation]
;
;f4 by default is the cycle position page key, see setpositionpagekey
;		i created a batch script to go through the default animtools position folders, and create hotkey settings entries for them organized by position type and dominance. it is called 'animtoolsHotkeys_autogen_settings.bat'. if you add positions to these folders and want them to be included in the in-game list and hotkeys, run this script inside your animtools position folder and it should create a text file you can copy the updated settings from
;  		if using autogen hotkey settings, paste them below
;
;
; --------- Oral, F5 --------------------------- 
;
;    ------ Oral Neutral, F5 page 0 ------ 
customloadkey1001=116,Oral/ATV_all_fours_onewithshadows_edit,0 
customloadkey1002=116,Oral/ATV_bothhandsonhim_slut_randomdude123,0 
customloadkey1003=116,Oral/ATV_breastsholdthrust_prop,0 
customloadkey1004=116,Oral/ATV_headangledpenisangledclose,0 
customloadkey1005=116,Oral/ATV_himsitinghandjob_randomdude123,0 
customloadkey1006=116,Oral/ATV_laydownarmsback,0 
customloadkey1007=116,Oral/ATV_laydownarmsprops,0 
customloadkey1008=116,Oral/ATV_thrustdown,0 
customloadkey1009=116,Oral/BedBJ,0 
customloadkey1010=116,Oral/facefuckalt2,0 
customloadkey1011=116,Oral/LayOnBellyGrabAnkles,0 
;
;    ------ Oral Him Dominant, F5 page 1 ------ 
customloadkey1101=116,Oral/HimD/ATV_backkneespushback_prop,1 
customloadkey1102=116,Oral/HimD/ATV_backkneespushback2_prop,1 
customloadkey1103=116,Oral/HimD/ATV_backkneesstraighton_props,1 
customloadkey1104=116,Oral/HimD/ATV_KorraSlave_prop,1 
customloadkey1105=116,Oral/HimD/ATV_KorraSlave3,1 
customloadkey1106=116,Oral/HimD/ATV_laydownarmsdown_propped,1 
customloadkey1107=116,Oral/HimD/ATV_laydownarmsdown_props,1 
customloadkey1108=116,Oral/HimD/ATV_legup,1 
customloadkey1109=116,Oral/HimD/ATV_tiedforward1,1 
customloadkey1110=116,Oral/HimD/ATV_tiedforward2,1 
customloadkey1111=116,Oral/HimD/ATV_tiedup_prop,1 
customloadkey1112=116,Oral/HimD/ATV_tiedup2_prop,1 
customloadkey1113=116,Oral/HimD/facefuckdom,1 
customloadkey1114=116,Oral/HimD/facefuckdomangle,1 
customloadkey1115=116,Oral/HimD/facefuckwithpole,1 
customloadkey1116=116,Oral/HimD/Head_on_Pole_Wither2,1 
customloadkey1117=116,Oral/HimD/headpole_high,1 
customloadkey1118=116,Oral/HimD/headpole_high2,1 
customloadkey1119=116,Oral/HimD/headpole_low,1 
customloadkey1120=116,Oral/HimD/korraslave_alt,1 
customloadkey1121=116,Oral/HimD/Pole_Suspension_Wither_downthrust,1 
customloadkey1122=116,Oral/HimD/Pole_Suspension_Wither2,1 
customloadkey1123=116,Oral/HimD/Tied_to_Wall_Wither2,1 
;
;    ------ Oral Her Dominant, F5 page 2 ------ 
customloadkey1201=116,Oral/HerD/BedBJ_nohold,2 
customloadkey1202=116,Oral/HerD/BedHJ,2 
customloadkey1203=116,Oral/HerD/BedHJ2,2 
;
;
; --------- Titfuck, F6 --------------------------- 
;
;    ------ Titfuck Neutral, F6 page 0 ------ 
customloadkey2001=117,Titfuck/ATV_titfuck,0 
customloadkey2002=117,Titfuck/ATV_titfuck_jetstorm,0 
;
;    ------ Titfuck Him Dominant, F6 page 1 ------ 
;
;    ------ Titfuck Her Dominant, F6 page 2 ------ 
;
;
; --------- Vaginal, F7 --------------------------- 
;
;    ------ Vaginal Neutral, F7 page 0 ------ 
customloadkey3001=118,Vaginal/ATV_doggy_hard_vag,0 
customloadkey3002=118,Vaginal/ATV_doggy_vag_angled,0 
customloadkey3003=118,Vaginal/ATV_doggy6chair_vag,0 
customloadkey3004=118,Vaginal/ATV_lying_down_bed,0 
customloadkey3005=118,Vaginal/ATV_Missionary_V2_Medium_QuiteQuaint,0 
customloadkey3006=118,Vaginal/ATV_ReverseCowgirl6,0 
;
;    ------ Vaginal Him Dominant, F7 page 1 ------ 
customloadkey3101=118,Vaginal/HimD/ATV_TiedVag1armbackprop,1 
customloadkey3102=118,Vaginal/HimD/ATV_TiedVag2armforwardprop,1 
;
;    ------ Vaginal Her Dominant, F7 page 2 ------ 
customloadkey3201=118,Vaginal/HerD/ATV_AltCowgirl,2 
customloadkey3202=118,Vaginal/HerD/ATV_ReverseCowgirl_her_move_only,2 
;
;
; --------- Anal, F8 --------------------------- 
;
;    ------ Anal Neutral, F8 page 0 ------ 
customloadkey4001=119,Anal/anal_bed_holding_propped,0 
customloadkey4002=119,Anal/anal_bed_holding_propped2,0 
customloadkey4003=119,Anal/anal_bed_holding_propped3,0 
customloadkey4004=119,Anal/ATV_AnalMediumBody_randomdude123_prop,0 
customloadkey4005=119,Anal/ATV_doggy_bed_steady,0 
customloadkey4006=119,Anal/ATV_doggy_crouching_chair2,0 
customloadkey4007=119,Anal/ATV_doggy_crouching_chair3_high,0 
customloadkey4008=119,Anal/ATV_doggy_crouching_ottoman,0 
customloadkey4009=119,Anal/ATV_doggy_crouching_stair,0 
customloadkey4010=119,Anal/ATV_doggy_downtiltdown,0 
customloadkey4011=119,Anal/ATV_doggy_downtiltup2,0 
customloadkey4012=119,Anal/ATV_doggy_hard,0 
customloadkey4013=119,Anal/ATV_doggy6chair_anal,0 
customloadkey4014=119,Anal/ATV_DoggyDown3_Hansel,0 
customloadkey4015=119,Anal/ATV_himonkneeanal_randomdude123,0 
customloadkey4016=119,Anal/ATV_offthewall_randomdude123,0 
;
;    ------ Anal Him Dominant, F8 page 1 ------ 
customloadkey4101=119,Anal/HimD/anal_bed_holding_propped4,1 
customloadkey4102=119,Anal/HimD/anal_otto_holding_propped,1 
customloadkey4103=119,Anal/HimD/anal_otto_holding_propped_low,1 
customloadkey4104=119,Anal/HimD/ATV_TiedAnal1armbackprop,1 
customloadkey4105=119,Anal/HimD/ATV_TiedAnal2armforwardprop,1 
;
;    ------ Anal Her Dominant, F8 page 2 ------ 
;
;
; --------- Other and AltPleasure, F9 --------------------------- 
;
;    ------ Other and AltPleasure Neutral, F9 page 0 ------ 
;
;    ------ Other and AltPleasure Him Dominant, F9 page 1 ------ 
;
;    ------ Other and AltPleasure Her Dominant, F9 page 2 ------ 
customloadkey5201=120,Other/HerD/Futa_anal,2 
;
